The Fitness RPG

Level up your real life.

Rune turns your training, food, sleep and discipline into a real RPG character. Six skills that gain XP from what you actually do, plus streaks, loot and weekly raids. Built for gamers who want the grind to count.

6Real-life skills
60Levels to climb
Parties & raids
A Rune hero in legendary armour Rune, the ember spark

Most habit apps shame you into quitting.

Miss one day and they hand you a broken streak and a guilt trip, so you walk away. Rune works the other way around.

A bad day is just a page in your story. Streaks bend before they break, and showing up at all still moves your character forward. That is how a habit actually holds.

Your stat sheet

Six skills, fed by real life.

Every workout, meal, night of sleep and honest choice pours XP into the skill it belongs to. Your real actions level your character, not a tap on a button.

Strength
Lifts, sets and total volume. Raw power that climbs with every session.
Stamina
Runs, rides and conditioning. How far your engine can carry you.
Nutrition
Food that fuels the body. Protein in, calories honest, the good stuff on the plate.
Recovery
Sleep, rest days and mobility. The skill that lets every other one grow.
Discipline
The hard yeses and the harder noes. The quiet skill that wins the long game.
Intelligence
Reading, learning and mind work. Leveling the part of you that is not muscle.
Earn it, equip it

Three classes. Earned over time.

Pick your class at the start. Every rarity tier unlocks as you level, until you are wearing the full set you earned.

Heavy class legendary set
Heavy
Legendary · Heavy
Leather class legendary set
Leather
Legendary · Leather
Cloth class legendary set
Cloth
Legendary · Cloth
How it works

Four steps to your first level.

Here is the whole loop, start to finish. The exact numbers live in the Codex whenever you want them.

Step one

Roll your character.

Sign in with Apple or Google, choose a class, and you are a level-one hero. No long setup and no forms. You are ready in about a minute.

Pick a class. Heavy, Leather or Cloth. It sets your look and how you take raid damage down the line.
Set your routines. Tell Rune what you already do, or take the suggested starter set. Change them anytime.
Start at level one. Six skills, all at zero. From here, everything you do counts.
Your level-one Rune hero
Step two

Lock in, twice a day.

This is the whole game. A light check at dawn, a real one at dusk. Log what you did, hit Lock It In, and the day is on the record.

Morning Reckoning. A quick dawn review of your morning routines. It seals the night before.
Evening Lock-In. Log training, food and habits through the day, then commit it with one tap.
An honest verdict. Done, missed, or a logged number. No half states and no nagging.
The Lock In screen in Rune
Step three

Watch the work add up.

Every lock-in pours XP into the skill it belongs to. Skills level, your character levels, and gold and gear follow close behind.

Real XP, real levels. Six skill bars fill from what you actually did. Climb sixty levels.
Gold and gear. Earn gold, buy loot, and upgrade your set from common all the way to legendary.
Streaks that hold. A steady fire built over weeks, with grace so one rough day never burns it down.
A character's Home screen in Rune
Step four

Do not grind alone.

Form a party of up to four, keep each other honest day to day, then take on a weekly raid boss together for loot and titles the whole team unlocks.

Daily accountability. Your crew sees your lock-ins and you see theirs, so nobody slips away on a hard week.
Weekly raids. A boss only the whole party can clear, with shared stakes and shared loot.
Titles to earn. Worn proof of what your party has done together.
The Community and raids screen in Rune
Step 1 of 4
You are not playing alone

Three companions walk with you.

One is the spark that gives you the game. One is the sage who remembers everything you have done. One is the merchant who never stays long enough to get used to.

Rune
The Spark
Rune
The voice of the game and your quest giver. Present and playful, always pointing at the next thing worth doing.
"Seven Marks is open. Clear it and I already have the next one lined up. There is always something on the board."
Aldric
The Sage
Aldric
Your chronicler. He has kept a notebook on you since day one, and reads your record back. Every PR, every quiet Tuesday.
"Twenty-six mornings, twenty-six kept. A steady fire. Keep it lit."
Calder
The Merchant
Calder
The wandering trader. Turns up with a small stock of rare consumables, then moves on. Miss him and you wait for the next visit.
"Rare stock today. First come. I will not be here tomorrow, so do not think too long."
Not just gear. A living pet.

A familiar that grows with you.

Rune pets are genuinely alive. Feed one, keep it close, and it grows on the days you show up. Care for it and it thrives. Drift away and it fades, then wakes and greets you like it always knew you would come back.

A familiar can forage while you rest, stand with your party, or sharpen your gains, and it never turns a hard week into guilt.

This ember fox is one of a growing family of familiars, with more to discover.

An ember fox familiar, glowing in the twilight
Rune
Your story starts at level one

Begin the grind that counts.

Join the waitlist and be among the first to roll a character. Bring a party. Rune is built for communities.